Screenshot by Gamepur

Shovel Knight Pocket Dungeon sees the render of Tinker Knight, one of many bosses from the original platformer. Similar Mole Knight, he has the run a risk to appear at the end of a run in the Chromatic Caverns stage. If you want to win the two-function battle, you'll need to understand how Tinker Knight fights. Here's a breakdown.

The battle begins with Tinker Knight running around and throwing wrenches at random. If you lot're keeping on top of him and attacking, and then they won't even land anywhere near you. Just mind the Beetos and metallic blocks that enter the arena, and continue your health topped off with potions. The real boxing begins once you have out Tinker Knight'due south relatively pocket-size health bar.

Yes, just like in the original game, Tinker Knight is a two-function dominate fight, and the 2nd phase sees him piloting a behemothic auto. This is where things get really unsafe, as the battlefield severely shrinks. During this phase, Tinker Knight'southward principal attack is a trio of pistons that extends to the edge of the arena. Go on juking side to side and expect for the crimson squares on the basis to know where you tin can safely avoid the piston attack.

Set on Tinker Knight in the driver's seat as often as possible, only be wary of the other traps during this phase. Buzz saws will travel across the grid, so don't go defenseless in their path. You'll likewise have to articulate more Beetos and blocks to requite yourself room to maneuver. Be careful and consistent in your attacks, and you'll be able to topple Tinker Knight.

Like Plague Knight, he has a unique playstyle once beaten and recruited. Notably, he's 1 of the ii weakest characters on the squad, with only iii max HP. However, his mech suit is quite powerful. Special metal blocks will announced in every level, and destroying them increases your metal count. Pressing the action button activates the adjust, which deals great harm to enemies and objects — but every assault makes that metallic count tick downwardly by one. This gives the mech a limited number of attacks each time you phone call it in, but yous can do so as often as you want.